While I played the retro FPS Doom for the first time in the late 90s, only around 2021 I have begun creating
custom content for it, mostly in the form of wad files. I have both solo releases and participations in group projects under
my belt, and in 2022 I was nominated a most promising newcomer in the community's Cacowards ceremony.
For more info, please visit my personal profile on the DoomWiki
The Box of a Thousand Demons, a Boom-compatible, 32-map megawad focused on atmosphere and niche gameplay. Received a Honorable Mention at the 2022 Cacowards.
Twelve Easy Pieces, a Boom-compatible, 12-map miniwad making use of CC4-tex. A bit rudimentary but it was an early mapping experiment, and it's fun enough to play.
Strife: Low on Ice, well, it's not technically Doom I guess, but still id1tech. Six maps for Strife, including custom content, new items and interactable NPCs, and a few new textures.
NaNoStrifeMo 2024, an eight-maps set for Strife, made during NaNoWadMo2024. Custom enemies and allies, a quest system, new textures and a fully custom OST.